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Notes

All page references are to Shadowrun, Third Edition unless otherwise specified.

Items in these notes marked as EXTENSION are things that are not present in the rules but are used for extra clarity

Aim

EXTENSION

High level summary of aiming devices installed on the weapon

Ammo

See p276 and 281. Usually expressed as CAPACITY (TYPE).

The books only list ammo for "guns", but here it is shown for all weapons (except thrown ones) to support battery charges and edge cases on projectile weapons. Thrown weapons are assumed to at least need recovering after each use, if they aren't destroyed on use like grenades

Availability

See p272. Expressed as TN/TIME INTERVAL

Conceal (Concealability)

See p270, p231, and p237.

Base TN for spotting the weapon when concealed on a person.

"—" indicates the item cannot be concealed on a person

Cost

See p272 for purchasing gear. Cost for legally purchasing the item

Damage

See p275 and p114. Expressed as POWER LEVEL (FLAGS)

Hands

See Cannon Companion p96.

This is only listed for Melee weapons. All Thrown weapons are assumed to be 1 handed. All projectile weapons are assumed be 2 handed unless otherwise specified. All firearms are 2 handed except for Pistols and Machine Pistols (yes the rules allow dual wielding SMGs, I don't care).

Reloading a weapon requires 2 hands unless otherwise specified

Legality

See p273. Expressed as TN[PERMIT]-CATEGORY.

How easily will cops notice the weapon is illegal and what kind of penalties does that carry

Modes

See p275 and 114.

Fire modes for the weapon

Range

See p109, p111, and Cannon Companion p113, p114.

The book lists each range band as min-max, but here only the max for each band is listed (as the minimum is the max of the previous range band)

RC

See p275 and 110.

Cancels out recoil penalties

Reach

See p275.

Many weapons in the books list Reach as "—" which is nonsense, for consistency they all have Reach 0 here

STR Min

See p117.

Strength below this value makes it harder to use the weapon. If listed as X+ the item can be bought with an arbitrary STR Min value >= X

Street Index

See p273.

Multiplier to the Cost when buying on the black market

Switching weapon configurations

Rulings:

Weight

See p274 for encumbrance.

Melee

Edged

Damage
Reach
Ammo
Hands
Weight
Conceal
Legality
Cost
Street Index
Availability
Forearm Snap Blades
(STR)M
0
off
1.5 kg
7
4-B
850¥
2
4/48 hrs
Skill: Edged Weapons

External cyberspurs, featuring three blades mounted in a forearm sheath that are extendible and retractable with muscle-movement commands.

Source: Shadowrun, Third Edition, p275
Katana
(STR+3)M
1
1
1 kg
3
5-B
1000¥
2
4/48 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.25
STR × 0.5
STR × 1.25
STR × 1.75
TN
4
5
6
9

The two-handed “samurai” sword favored by those with a taste for the romantic and old-fashioned.

Source: Shadowrun, Third Edition, p275
Katar
(STR+3)L
0
off
0.75 kg
7
6-A
800¥
2
5/72 hrs
Skill: Edged Weapons

Also known as a punch dagger or Bindi dagger, the handle of this East Indian weapon is shaped like the letter H, which creates protective guards extending along both sides of the forearm. A wide-based triangular blade protrudes from a bar across one end of the H. Modern versions of punch daggers feature a short, perpendicular grip, with the blade protruding from between the fingers. This weapon is designed to allow a well-placed strike and a forceful twist.

Source: Cannon Companion, p7
Knife
(STR)L
0
off
0.5 kg
8
8-A
30¥
0.75
2/4 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

A basic, all-purpose street cutter.

See also: Throwing Knife
Source: Shadowrun, Third Edition, p275
Kris
(STR)M
0
off
0.75 kg
7
5-A
1000¥
3
8/72 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

A wavy-bladed knife from Indonesia, the kris is widely believed to be spiritually in tune with its owner, and many enchanters have found this to be true.

Source: Cannon Companion, p8
Macauitl
(STR+2)M
1
1
1 kg
3
3-B
3000¥
2
18/7 days
Delicate, see description
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.25
STR × 0.5
STR × 1.25
STR × 1.75
TN
4
5
6
9

A traditional Aztec weapon popular in Aztlan, the macauitl is a meter-long, wide-bladed ceremonial sword made of densiplast or oak. On opposite edges of the blade, sharpened slivers of obsidian provide the cutting edge. Though it looks juryrigged and ineffective, the macauitl is quite sharp and deadly. It can cut through flesh and clothing with relative ease; use the following rules for attacks against armored targets. Whenever the wielder strikes an armored target, roll 1D6. If the result is less than the target’s Impact armor (or barrier) rating, the obsidian blades on one edge break off, reducing the weapon’s Power to (STR + 1)M. If the blades on the remaining edge break off, the macauitl then functions as a club (use the Clubs skill, and the weapon inflicts (STR)M Stun damage).

Source: Cannon Companion, p8
Survival Knife
(STR+2)L
0
off
0.75 kg
6
6-A
450¥
1
3/6 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

Fine quality blade with a small compass, micro-lighter, night-glow stick and trauma patch (see p. 305) in the handle.

Source: Shadowrun, Third Edition, p276
Sword
(STR+2)M
1
1
1 kg
4
4-B
500¥
1
3/24 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.25
STR × 0.5
STR × 1.25
STR × 1.75
TN
4
5
6
9

This refers to any of a variety of ceremonial styles and also covers some of the longer and more vicious knives.

Source: Shadowrun, Third Edition, p276
Tomahawk
(STR)M
1
off
0.5 kg
6
5-A
200¥
1
4/48 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

This hand axe has become popular in the Native American Nations, used by many who consider it a symbol of their cultural heritage. The blade of an authentic tomahawk is still chiseled from stone.

Source: Cannon Companion, p8
Vibro Knife
(STR)M
0
2 (h)
off
1 kg
7
6-A
1000¥
2
5/72 hrs
Not silent
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

Available in knife and sword form, the serrated blades of these weapons vibrate at a rate of more than 20 times a second, sawing as well as slicing their way through an object or person. This feature creates an audible humming when activated, preventing this weapon from being used for stealth attacks. Each vibro blade has a battery life of 2 hours, and takes 1 hour to recharge. Extra batteries can be purchased for 25 nuyen each. The weapon can be activated manually, or set to activate when the wielder grips the handle.

See also: Vibro Sword
Source: Cannon Companion, p8
Vibro Sword
(STR)S
0
2 (h)
1
2 kg
3
3-B
2000¥
2
5/72 hrs
Not silent
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.25
STR × 0.5
STR × 1.25
STR × 1.75
TN
4
5
6
9

Available in knife and sword form, the serrated blades of these weapons vibrate at a rate of more than 20 times a second, sawing as well as slicing their way through an object or person. This feature creates an audible humming when activated, preventing this weapon from being used for stealth attacks. Each vibro blade has a battery life of 2 hours, and takes 1 hour to recharge. Extra batteries can be purchased for 25 nuyen each. The weapon can be activated manually, or set to activate when the wielder grips the handle.

See also: Vibro Knife
Source: Cannon Companion, p8
Ares Macrotechnology
Monosword
(STR+3)M
1
1
2 kg
3
3-B
1000¥
1
4/24 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.25
STR × 0.5
STR × 1.25
STR × 1.75
TN
4
5
6
9

In its never-ending quest to perfect new weapons technology, Ares introduced this weapon as a “modern version of an old classic.” A basic, well-balanced broadsword, what makes the monosword unique is the superfine monofilament wire attached to the edges of the blade, making it extremely sharp and less likely to blunt. The monosword does not need regular sharpening.

Source: Cannon Companion, p8
Centurion Industries
Laser Crescent Axe
(STR)S
1
2 (h)
1
5.2 kg
2
3-B
3500¥
0.5
6/48 hrs
Delicate, see description
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

Centurion Industries designed this weapon for use against Awakened creatures, featuring a lightweight crescent-shaped axehead to prevent snagging and a pair of welding lasers mounted on either side of the blade. The lasers, attached perpendicular to the handle, focus their beams just past the blade’s edge, matching its crescent shape and improving the blade’s efficiency. While the Centurion axe is smaller than its ancient cousins, enabling a person to wield it with one hand, it maintains the traditional thumping chop common to a two-handed axe. However, the lasers are easily knocked out of alignment. Whenever the Centurion strikes an armored target, roll 2D6 and add the results. If the total is less than the target’s Impact armor (or barrier) rating, the lasers have been knocked out of alignment. Until it is realigned, the axe will inflict only (STR)M damage. Realigning the axe requires 30 minutes and an Electronics B/R (4) Test. Laser axes have a battery life of 2 hours and require 1 hour to recharge.

Source: Cannon Companion, p8
Cougar
Fineblade Knife (long)
(STR+1)M
0
off
0.75 kg
5
8-A
1500¥
3
8/72 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

Using state-of-the-art molecular bonding and edging technology, this double-edged knife is a favorite of mercenaries everywhere. Available in both short- and long-bladed versions, the long blade inflicts greater damage but is harder to conceal. The short-bladed version can give the attacker the advantage of surprise.

Source: Cannon Companion, p7
Cougar
Fineblade Knife (short)
(STR)M
0
off
0.5 kg
8
8-A
800¥
3
5/72 hrs
Skill: Edged Weapons (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

Using state-of-the-art molecular bonding and edging technology, this double-edged knife is a favorite of mercenaries everywhere. Available in both short- and long-bladed versions, the long blade inflicts greater damage but is harder to conceal. The short-bladed version can give the attacker the advantage of surprise.

Source: Cannon Companion, p7

Club

Damage
Reach
Ammo
Hands
Weight
Conceal
Legality
Cost
Street Index
Availability
Club
(STR+1)M (s)
1
off
1 kg
5
6-C
10¥
1
2/6 hrs
Skill: Clubs (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

Anything from a hickory “tire-knocker” to a baseball bat to a piece of 2 x 4 with a rusty nail.

Source: Shadowrun, Third Edition, p275
Extendable Baton
(STR+1)M (s)
1
off
1 kg
5
6-C
25¥
1
3/24 hrs
Collapsed
9
Skill: Clubs (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

An extendable baton consists of either a hard shaft or flexible-coil shaft that telescopes out of a handle when flicked sharply. When collapsed, the baton is more easily concealed than a standard club. When extended, it has a Concealability of 5.

Source: Cannon Companion, p8
Mace
(STR+3)M (s)
1
1
2 kg
4
5-C
150¥
2
5/48 hrs
Skill: Clubs (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

A mace is essentially a club with malicious intent slapped onto the end—a large weighted mass, often studded or spiked. Blunt maces are powerful even against armored opponents, inflicting (STR + 3)M Stun damage. Spiked maces can inflict a penetrating blow that causes (STR + 1)M Physical damage.

See also: Spiked Mace
Source: Cannon Companion, p8
Rattan Stick
(STR+1)S (s) / (STR+1)M (s)
1
off
0.2 kg
5
8-C
10¥
1
2/6 hrs
Special damage rules, see description
Skill: Clubs (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

This lightweight club is popular among martial artists, especially those skilled in the fast-moving techniques of Filipino stick-fighting. Because these sticks weigh very little, treat these clubs as flechette ammunition for determining damage. Against unarmored targets, a rattan stick inflicts (STR + 1)S Stun damage; against an armored target the damage is (STR + 1)M Stun and the target uses his Ballistic armor rating or double his Impact armor rating for the Damage Resistance Test, whichever is higher.

Source: Cannon Companion, p10
Sai
(STR+2)M (s)
1
off
1 kg
6
8-C
10¥
1
4/48 hrs
+2 dice to disarm, see description
Skill: Clubs (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 5
STR × 7
TN
4
5
6
9

The sai is a three-pronged defensive weapon that originated in Okinawa. While the sai can be used to inflict Stun damage, its primary function is to trap and hold an opponent’s weapon, thereby disarming him. A sai adds 2 dice to any attempt to disarm an opponent wielding a firearm, or melee weapon with a Reach of 1 or less (see Combat Options, p. 86 for rules on disarming combat).

Source: Cannon Companion, p10
Sap
(STR+2)M (s)
0
off
0 kg
8
5-C
10¥
1
2/6 hrs
Skill: Clubs

A small, springy club, specially designed for concealability.

Source: Shadowrun, Third Edition, p275
Spiked Mace
(STR+1)M
1
1
2 kg
3
4-C
150¥
2
5/48 hrs
Skill: Clubs (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

A mace is essentially a club with malicious intent slapped onto the end—a large weighted mass, often studded or spiked. Blunt maces are powerful even against armored opponents, inflicting (STR + 3)M Stun damage. Spiked maces can inflict a penetrating blow that causes (STR + 1)M Physical damage.

See also: Mace
Source: Cannon Companion, p8
Stun Baton
6S (e)
1
1
1 kg
4
5-C
750¥
1
3/36 hrs
Skill: Clubs

The standard riot-control weapon, this weighted stick delivers an electrical charge. (See Shock Weapons, p. 124.)

Source: , p
Aztechnology
AZ-150 Stun Baton
8S (e)
1
12 (r)
1
1 kg
5
5-C
1500¥
2
3/36 hrs
Skill: Clubs

This high-energy stun baton was designed for use by security forces against orks, trolls and other large opponents. Though it delivers a bigger jolt than the standard stun baton, it carries only enough charge for twelve uses. The baton can be recharged at a rate of 1 use per 5 minutes of recharging. Use the rules for Shock Weapons (p. 124, SR3) when wielding the AZ-150.

Source: Cannon Companion, p10

Polearm

Damage
Reach
Ammo
Hands
Weight
Conceal
Legality
Cost
Street Index
Availability
Bayonet (mounted)
(STR+2)M
2
2
0.75 kg
5
6-A
50¥
1
4/24 hrs
Skill: Pole Arms
Source: , p
Bo Staff
(STR+3)M (s)
2
2
2 kg
2
8-C
50¥
1
4/48 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9
Source: , p
Claymore
(STR+1)S
2
2
6 kg
3-B
1000¥
2
4/48 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.25
STR × 0.5
STR × 1.25
STR × 1.75
TN
4
5
6
9
Source: , p
Combat Axe
(STR)S
2
2
2 kg
2
3-B
750¥
2
3/24 hrs
Thrusting point
0
12
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

A tungsten alloy axe with a spring-loaded thrusting point concealed in the handle.

Source: Shadowrun, Third Edition, p275
Harpoon
(STR+2)M
2
2
4 kg
2
4-C
500¥
2
4/48 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9
Source: , p
Javelin
(STR+2)L
2
2
2 kg
3
6-C
100¥
2
4/48 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 20
STR × 30
TN
4
5
6
9
Source: , p
No-dachi
(STR+1)S
2
2
5 kg
4-B
3000¥
3
8/72 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.25
STR × 0.5
STR × 1.25
STR × 1.75
TN
4
5
6
9
Source: , p
Pole Arm
(STR+3)S
2
2
4 kg
2
3-B
500¥
2
4/48 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 0.33
STR × 0.66
STR × 1.65
STR × 2.31
TN
4
5
6
9

A spear-like weapon, usually featuring an axe-head or other blade. Uncommon on the streets.

Source: Shadowrun, Third Edition, p275
Spear
(STR+4)L
2
2
2 kg
2
4-C
200¥
2
4/48 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9
Source: , p
Staff
(STR+2)L (s)
2
2
2 kg
2
4-C
200¥
1
4/48 hrs
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9

A large, heavy stick, popular with magicians for that traditional look.

Source: Shadowrun, Third Edition, p276
Telescoping Staff
(STR+2)M (s)
2
2
3 kg
2
8-C
100¥
1
4/48 hrs
Collapsed
5
Skill: Pole Arms (Throwing Weapons at range)
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9
Source: , p

Whip

Damage
Reach
Ammo
Hands
Weight
Conceal
Legality
Cost
Street Index
Availability
Kusarigama
(STR+1)M
2
2
1 kg
8
5-C
200¥
2
6/48 hrs
Skill: Whips
Source: , p
Manriki-Gusari
(STR+1)M
2
2
1 kg
10
5-C
150¥
2
6/48 hrs
Skill: Whips
Source: , p
Monofilament Whip
10S
2
off
0 kg
10
1-J
3000¥
3
24/14 days
Soaked by 1/2 Impact Armor
Skill: Whips

An uncommon and feared weapon on the streets of 2060. Though not truly monomolecular, the monofilament whip can inflict significant damage. It consists of a short haft that holds the monofilament line when not in use. The line can extend out to two meters, which gives it +2 Reach.

The whip action, the presence of a weighted tip and the danger posed by the monofilament line all make wielding this weapon difficult, at best. If an attack misses solely because the target’s Combat Pool dice successes exceed the attacker’s suc­cesses (a possibility only if using the optional Full Defense rule; see Combat, p. 123), or if the attacker rolls more 1s than suc­cesses, the attacker risks being hit by the whip. When this occurs, make a separate Whip Test against a Target Number 6. If the test yields no successes, the whip strikes the attacker. The attacker must then make a Damage Resistance Test (Body dice plus Combat Pool dice) against the weapon’s standard Damage Code of 10S. Impact armor protects against the monofilament whip, but its rating is halved (round down). Barrier Ratings are doubled against a monowhip.

Source: Shadowrun, Third Edition, p275
Morning Star
(STR+2)M
2
1
2 kg
4
4-C
250¥
2
5/48 hrs
Skill: Whips
Source: , p
Nunchaku
(STR+1)M (s)
1
off
0.75 kg
7
8-C
100¥
1
4/48 hrs
Skill: Whips
Source: , p
Three-section Staff
(STR+2)M (s)
2
2
2 kg
4
8-C
200¥
2
5/72 hrs
Skill: Whips
Source: , p
Whip
(STR)L
2
off
1 kg
5
10-C
300¥
2
4/48 hrs
Skill: Whips

Standard bull-whip with a weighted metal tip. Against armored targets, damage from bullwhips is reduced by twice the Impact Armor Rating. Whips can be used to snare an opponent instead of doing damage—each net success on the Attack Test provides one die. These dice are then used for an Open Test. The highest number rolled is the target number for the victim’s Strength Success Test to free himself from entanglement (which takes a Complex Action).

Source: Shadowrun, Third Edition, p276

Other

Damage
Reach
Ammo
Hands
Weight
Conceal
Legality
Cost
Street Index
Availability
Shock Glove
(STR−1)M (s) + 7S (e)
0
8 (r)
off
0.5 kg
9
8-C
950¥
0.75
5/48 hrs
Price for one
Skill: Unarmed Combat

Insulated plas-fabric gloves with a wire-mesh cov­ering. When triggered by impact, mounted capacitors discharge an electric current. When striking with shock gloves, fist damage is reduced to (STR –1)M, but the gloves deliver an extra 7S Stun (see Shock Weapons, p. 124 of the Combat section). Can be dis­charged 8 times before requiring a 1-hour recharge.

Source: Shadowrun, Third Edition, p275
Unarmed
(STR)M (s)
0
off
Skill: Unarmed Combat
Source: , p
Vashon Island
Hardliner Gloves
(STR+1)M (s)
0
off
0.5 kg
9
8-C
300¥
0.75
2/24 hrs
Price for a pair
Skill: Unarmed Combat
Source: , p

Projectile

Bow

Damage
STR Min
Ammo
Weight
Conceal
Legality
Cost
Street Index
Availability
Bow
(STR Min+2)M
1+
ready
1 kg
2
5-D
100¥ × STR Min
1
3/36 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
STR Min × 1
STR Min × 10
STR Min × 30
STR Min × 60
TN
4
5
6
9

A traditional longbow of fiberglass or wood, or a modern compound-and-pulley bow.

Source: Shadowrun, Third Edition, p276
Ranger-X
Bow
(STR Min+4)M
2+
ready
1.5 kg
2
5-D
120¥ × STR Min
2
3/36 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
STR Min × 1
STR Min × 10
STR Min × 30
STR Min × 60
TN
4
5
6
9
Source: , p

Crossbow

Damage
STR Min
Ammo
Weight
Conceal
Legality
Cost
Street Index
Availability
Heavy Crossbow
8S
5
ready
4 kg
5-D
500¥
1
5/36 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
25
75
200
300
TN
4
5
6
9

Crossbows may be Light, Medium of Heavy. Light crossbows are cocked by hand, while the heavier models use built-in side-wheel gear to assist re-cocking.

Source: Shadowrun, Third Edition, p276
Light Crossbow
6L
3
ready
2 kg
2
6-D
300¥
1
4/36 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
6
24
60
180
TN
4
5
6
9

Crossbows may be Light, Medium of Heavy. Light crossbows are cocked by hand, while the heavier models use built-in side-wheel gear to assist re-cocking.

Source: Shadowrun, Third Edition, p276
Medium Crossbow
6M
4
ready
3 kg
2
6-D
500¥
1
5/36 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
12
48
120
200
TN
4
5
6
9

Crossbows may be Light, Medium of Heavy. Light crossbows are cocked by hand, while the heavier models use built-in side-wheel gear to assist re-cocking.

Source: Shadowrun, Third Edition, p276
Pistol Crossbow
4L
2
ready
1 kg
5
8P-D
500¥
1
5/36 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
4
16
40
80
TN
4
5
6
9
Source: , p
Repeater Crossbow
6M
4
5 (m)
2 kg
2
5P-D
800¥
1
8/48 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
12
48
120
200
TN
4
5
6
9
Source: , p

Other

Damage
STR Min
Ammo
Weight
Conceal
Legality
Cost
Street Index
Availability
Blowgun
special
0
1 (b)
0.25 kg
7
10-D
10¥
1
4/12 hrs
Skill: Blowgun
Range
Short
Medium
Long
Extreme
Distance (m)
3
8
12
15
TN
4
5
6
9
Source: , p
Sling Launcher
as projectile
5
ready
7 kg
5-D
40¥
1
1/14 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
15
25
100
150
TN
4
5
6
9
Source: , p
Slingshot
(STR Min+2)L (s)
1+
ready
0.5 kg
8
8-D
5¥ × STR Min
1
2/12 hrs
Skill: Projectile Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
STR Min × 1
STR Min × 2
STR Min × 5
STR Min × 7
TN
4
5
6
9
Source: , p

Throwing

Damage
Weight
Conceal
Legality
Cost
Street Index
Availability
Caltrop
(BOD)L
0.5 kg
8
8-A
1
3/36 hrs
Skill: Throwing Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9
Source: , p
Net
none
4 kg
2
legal
500¥
2
5/48 hrs
Skill: Throwing Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9
Source: , p
Shuriken
(STR)L
0.25 kg
8
6-D
30¥
2
2/24 hrs
Skill: Throwing Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 1
STR × 2
STR × 3
STR × 5
TN
4
5
6
9

A multi-edged or spiked, airfoil throwing blade.

Source: Shadowrun, Third Edition, p276
Throwing Knife
(STR)L
0.25 kg
9
8-D
20¥
1
2/24 hrs
Skill: Throwing Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
STR × 3
STR × 5
STR × 10
STR × 20
TN
4
5
6
9

Any of a variety of slim knives or spikes.

See also: Knife
Source: Shadowrun, Third Edition, p276

Pistol

Holdout

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Bracer
6L
SS
1 (b)
0
0.3 kg
7
8P-E
1300¥
3
12/7 days
Skill: Bracer
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p
Gun Cane
6L
SS
1 (b)
0
1 kg
2
8P-E
500¥
2
10/7 days
TN 9 to spot the firing mechanism
Skill: Gun Cane
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p
Cavalier
Scout
4L
SA
7 (c)
0
0.25 kg
9
10P-E
600¥
2
10/72 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p
Fichetti
Tiffani Self-Defender
4L
SS
4 (c)
0
0.5 kg
8
10P-E
450¥
0.75
2/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p
Fichetti
Tiffany Needler
5M (f)
SA
4 (c)
0
0.5 kg
8
10P-E
650¥
2
7/48 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p
Morrissey
Élan
5L
SA
5 (c)
0
0.5 kg
8
10P-E
500¥
2
8/7 days
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p
Raecor
Sting
4M
SS
5 (c)
0
0.25 kg
9
10P-E
375¥
2
10/7 days
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p
Streetline
Special
4L
SS
6 (c)
0
0.5 kg
8
10P-E
100¥
0.75
2/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9

This hold-out pistol is a common weapon among those on society’s bottom rung. Made of composite materials, it is small, lightweight and extremely concealable.

Source: Shadowrun, Third Edition, p276
Walther
Palm Pistol
4L
SS
2 (b)
0
0.25 kg
9
10P-E
200¥
0.75
3/12 hrs
Fire both barrels as Short Burst
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9

This European hold-out design packs one large-caliber round in each of its over-under barrels. A select switch allows the user to fire both barrels simultaneously (treat as a short burst; see Short Bursts, p. 115 of Combat).

Source: Shadowrun, Third Edition, p277

Light

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ares Macrotechnology
Light Fire 70
6L
SA
16 (c)
0
0.5 kg
5
8P-E
475¥
0.8
3/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Beretta
101T
6L
SA
12 (c)
0
1 kg
5
8P-E
350¥
0.8
3/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

This streamlined, light personal weapon is favored by corporate personnel.

Source: Shadowrun, Third Edition, p277
Beretta
200ST
6L
SA, BF
26 (c)
1
2 kg
4
6-G
750¥
1.5
5/24 hrs
Stock detached
0
Burst fire requires a Complex Action
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: Detachable Stock

Can mount suppressors and silencers

A light pistol with a touch of machine pistol thrown in, the 200ST is capable of burst fire, which requires a Complex Action to perform. In addition to the extended clip, the weapon includes a detachable shoulder stock, providing 1 point of recoil compensation.
Source: Cannon Companion, p16
Ceska
vz120
6L
SA
18 (c)
0
1 kg
7
8P-E
500¥
0.8
3/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Colt
America L36
6L
SA
11 (c)
0
1 kg
6
8P-E
350¥
0.8
3/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

This light American design is popular among the style-conscious because of its sleek profile, which also makes it easy to conceal.

Source: Shadowrun, Third Edition, p277
Colt
Asp
6L
SA
6 (cy)
0
1 kg
5
8P-E
200¥
0.5
3/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Fichetti
Executive Action
6L
SA, BF
24 (c)
0
1.5 kg
6
6-G
1150¥
3
14/7 days
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Fichetti
Security 500
6L
SA
12 (c)
0
1 kg
7
8P-E
400¥
0.8
3/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Designed for light security work, the Fichetti 500 accepts a full range of pistol accessories. Mint 500a models come with an extended 25-round clip and a detachable shoulder stock (which provides 1 point of recoil compensation).

Source: Shadowrun, Third Edition, p277
Fichetti
Security 500a
6L
SA
25 (c)
1
1.25 kg
6
8P-E
550¥
0.8
3/12 hrs
Stock detached
0
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: Detachable Stock

Can mount suppressors and silencers

Designed for light security work, the Fichetti 500 accepts a full range of pistol accessories. Mint 500a models come with an extended 25-round clip and a detachable shoulder stock (which provides 1 point of recoil compensation).

Source: Shadowrun, Third Edition, p277
Hammerli
Model 610s
6L
SA
6 (c)
1
2.5 kg
4
6P-E
1300¥
2.5
8/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
SA
Puzzler
6L
SA
12 (c)
0
0.75 kg
6
8P-E
900¥
2
9/1 wks
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Seco
LD-120
6L
SA
12 (c)
0
1 kg
5
8P-E
400¥
0.8
3/12 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Taurus
Multi-6
6L
SA
6 (cy)
0
1 kg
6
8P-E
500¥
0.75
5/24 hrs
Loaded with heavy pistol ammo
SS
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Loaded with heavy pistol ammo
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Walther
PB-120
6L
SA
10 (c)
0
0.75 kg
8
8P-E
700¥
2
6/36 hrs
Extended Clip
15 (c)
6
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p

Machine Pistol

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ares Macrotechnology
Crusader
6L
SA, BF
40 (c)
2
3.25 kg
6
5-G
950¥
2
5/36 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Ceska
Black Scorpion
6L
SA, BF
45 (c)
1
3 kg
5
5-G
850¥
2
5/36 hrs
Stock folded
0
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Combines light pistol concealability and submachine gun rates of fire. Equipped with an integral folding stock that provides 1 point of recoil compensation.

Source: Shadowrun, Third Edition, p277
Steyr
TMP
6L
SA, BF, FA
30 (c)
0
2 kg
5
5-G
900¥
2
4/48 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p

Heavy

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ares Macrotechnology
Predator
9M
SA
15 (c)
0
2.25 kg
5
6P-E
450¥
0.5
3/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Considered by many the premier heavy pistol, the Predator is a menacing weapon popular among mercenaries and security services.

Source: Shadowrun, Third Edition, p277
Ares Macrotechnology
Predator II
9M
SA
15 (c)
0
2.5 kg
4
6P-E
550¥
0.5
4/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Ares Macrotechnology
Predator III
9M
SA
15 (c)
SG
0
2.25 kg
4
6P-E
650¥
1
5/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: Smartgun-2
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

New and improved, the Predator III is the latest variant of this street samurai favorite, featuring an internal smartgun-2 system (see p. 31, M&M).

Source: Cannon Companion, p18
Ares Macrotechnology
Viper Slivergun
9S (f)
SA, BF
30 (c)
0
2 kg
6
6P-E
600¥
1
3/48 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: built in silencer
  • Stock Mount: available

This pistol fires flechette ammunition (which is already factored into its Damage Code). It has the range of a heavy pistol and features a built-in silencer.

Source: Shadowrun, Third Edition, p277
Browning
Max-Power
9M
SA
10 (c)
0
2 kg
6
6P-E
450¥
1
3/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

The Browning is the Ares Predator’s primary competitor as the toughest heavy pistol.

Source: Shadowrun, Third Edition, p277
Browning
Ultra-Power
9M
SA
10 (c)
0
2.25 kg
6
6P-E
525¥
1.5
4/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Cavalier
Deputy
9M
SA
7 (cy)
0
2.25 kg
4
6P-E
300¥
0.5
3/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Colt
Manhunter
9M
SA
16 (c)
0
2.5 kg
5
6P-E
425¥
1
4/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Eichiro
Hatamoto II
8S
SS
1 (m)
0
2.5 kg
6
5P-E
1200¥
2
12/7 days
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
FN
5-7C
9M
SA, BF
20 (c)
1
2.5 kg
5
6P-E
700¥
2
9/48 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Morrissey
Alta
9M
SA
12 (c)
0
1 kg
6
6P-E
1200¥
2
8/48 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Morrissey
Elite
9M
SA
5 (c)
0
1 kg
7
6P-E
550¥
0.5
6/48 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Remington
Roomsweeper
9M / 9S (f)
SA
8 (m)
0
2.5 kg
6
6P-E
300¥
1
3/24 hrs
Can fire spreads, see p117
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Cannot mount suppressors or silencers

The shortbarreled Roomsweeper heavy shotgun is popular with urban fighters for its high take-down capability and significant intimidation factor. (The weapon uses heavy-pistol ranges, but shotgun rules; see Shotguns, p.117 of Combat.) It can be loaded with normal rounds instead of shotgun rounds, in which case the weapon does 9M damage.

Source: Shadowrun, Third Edition, p277
Ruger
Super Warhawk
10M
SS
6 (cy)
0
2.5 kg
4
6P-E
300¥
1
3/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors

This heavy revolver accepts all standard accessories except a silencer.

Source: Shadowrun, Third Edition, p277
Ruger
Thunderbolt
12S
BF
12 (c)
0
2.75 kg
4
2P-E
1000¥
6
14/12 days
With laser sight
SL
250¥
With smartgun
SG
400¥
Damage already includes Burst bonus. Special Recoil. Must include laser sight or smartgun
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
Savalette
Guardian
9M
SA, BF
12 (c)
0
3.25 kg
5
6P-E
900¥
2.5
6/36 hrs
Burst fire requires a Complex Action
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p
WW
Infiltrator
9M
SA
15 (c)
0
2 kg
5
6P-E
1200¥
2
9/1 wks
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p

Taser

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Defiance
Supershock
10S (e)
SA
4 (m)
VL
0
2 kg
4
6P-E
1000¥
1
5/24 hrs
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
10
12
15
TN
4
5
6
9
  • Internal: none
  • Top: low-light imaging scope

The most popular taser weapon in service with UCAS law enforcement agencies, the SS packs side-by-side heavy darts. Standard issue pistols have integral low-light imaging scopes (top mount).

Source: Shadowrun, Third Edition, p277
Yamaha
Pulsar
8D (e)
SA
4 (m)
0
2 kg
5
6P-E
1350¥
2
12/7 days
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
10
12
15
TN
4
5
6
9
  • Internal: none
  • Top: available
Source: , p

Gyrojet

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
FN-AAL
Gyrojet Pistol
12M
SA
10 (c)
0
2 kg
5
6-K
1000¥
2
4/48 hrs
Underwater
Skill: Gyrojet Pistol
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
Underwater
Skill: Gyrojet Pistol
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p

Chemtech

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Dart Pistol
special
SA
5 (c)
0
1.5 kg
7
legal
600¥
2
6/2 days
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

See also: Dart Rifle
Source: , p
Ares Macrotechnology
SuperSquirt II
special
SA
20 (c)
0
2 kg
7
6P-E
800¥
1.5
9/14 days
20 shot DMSO reservoir. 50 shot CO2 tank
Skill: Pistols
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Stock Mount: available

Can mount suppressors and silencers

Source: , p

Submachine Gun

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ak-97 (SMG/Carbine)
6M
SA, BF, FA
30 (c)
1
4 kg
4
4-G
800¥
1
5/3 days
stock folded
0
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock Mount: folding stock
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Originally a Soviet weapon, this assault rifle is now found worldwide. The SMG carbine version, with its integral folding stock, is almost as common. The AK-98 features an integral mini-grenade launcher (under-barrel mount).

See also: AK-97 (AR), AK-98
Source: Shadowrun, Third Edition, p278
Ares Macrotechnology
Executive Protector
6M
SA, BF, FA
35 (c)
1
3 kg
3
4-G
2000¥
1.5
6/3 days
In briefcase
5 kg
10
Stock folded
0
Double uncompensated recoil in briefcase mode
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Beretta
Model 70
6M
BF, FA
35 (c)
0
3.75 kg
3
4-G
900¥
1
5/3 days
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Colt
Cobra TZ-110
6M
SA, BF, FA
32 (c)
3
3 kg
4
4-G
800¥
2
6/36 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Colt
Cobra TZ-115
6M
SA, BF, FA
32 (c)
3
3 kg
4
4-G
750¥
2
6/36 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Colt
Cobra TZ-118
6M
SA, BF, FA
32 (c)
3
3 kg
5
4-G
850¥
2
6/36 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Colt
Water Carbine
6M
SA, BF
30 (c)
0
3.5 kg
5
4-G
1000¥
2.5
5/48 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
FN
Uzi III
6M
BF
24 (c)
SL
1
2 kg
5
4-G
600¥
0.75
4/24 hrs
Stock folded
0
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: laser sight
  • Barrel: available
  • Underbarrel: available
  • Stock Mount: folding stock
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

A worthy descendent of the famous Israeli Uzi. The Fabrique Nationale model, officially manufactured for the French government, is a common street weapon. It features an integral folding stock that provides 1 point of recoil compensation, and a top-mounted laser sight.

Source: Shadowrun, Third Edition, p277
Heckler & Koch
HK227
7M
SA, BF, FA
28 (c)
SL
3
4 kg
4
4-G
1500¥
0.75
4/24 hrs
Stock retracted
2
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: gas-vent 2
  • Underbarrel: laser sights
  • Stock Mount: retractable stock
  • Stock: available

This gun is the SMG of choice for many corporate and military security forces. The standard model boasts a retractable stock that provides 1 point of recoil compensation, integral laser sights (underbarrel mount), and a Rating 2 gas-vent recoil compensation system (barrel mount). The S variant, popular with corporate strike teams and special forces, substitutes an integral sound suppressor for the recoil system.

Source: Shadowrun, Third Edition, p277
Heckler & Koch
HK227-S
7M
SA, BF
28 (c)
SL
1
3 kg
5
3-G
1200¥
2
10/7 days
Stock folded
0
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: integral suppressor
  • Underbarrel: laser sights
  • Stock Mount: reactable stock
  • Stock: available

This gun is the SMG of choice for many corporate and military security forces. The standard model boasts a retractable stock that provides 1 point of recoil compensation, integral laser sights (underbarrel mount), and a Rating 2 gas-vent recoil compensation system (barrel mount). The S variant, popular with corporate strike teams and special forces, substitutes an integral sound suppressor for the recoil system.

Source: Shadowrun, Third Edition, p277
Heckler & Koch
MP-5 TX
6M
SA, BF, FA
20 (c)
2
3.25 kg
5
4-G
850¥
1
5/36 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Ingram
Smartgun
7M
BF, FA
32 (c)
SG
3
3 kg
5
4-G
950¥
1
4/24 hrs
Stock folded
2
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: smartgun
  • Top: available
  • Barrel: gas-vent 2
  • Underbarrel: available
  • Stock Mount: folding stock
  • Stock: available

Cannot mount underbarrel grenade launchers

A favorite of street samurai, this weapon comes equipped with an integral smartgun link, folding shoulder stock (1 point of recoil compensation), and a barrel-mounted, Rating 2 gas-vent recoil compensation system.

Source: Shadowrun, Third Edition, p277
Ingram
SuperMach 100
6L
SA, BF, FA
40 (c)
0
3 kg
5
4-G
850¥
3
9/48 hrs
Extended clip
60 (c)
3.25 kg
4
25¥
Burst fire mode: 6 rounds, 12D damage, 6 recoil - Full auto: 6 to 18 rounds
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Ingram
Warrior-10
7M
SA, BF
30 (c)
0
3 kg
4
4-G
650¥
0.9
3/24 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Sandler
TMP
6M
BF, FA
20 (c)
1
3.25 kg
4
4-G
500¥
1
5/36 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
SCK
Model 100
7M
SA, BF
30 (c)
0
4.5 kg
4
4-G
1000¥
1
5/36 hrs
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Steyr
AUG-CSL (SMG)
6M
SA, BF
40 (c)
1
3.5 kg
5
3-G
Skill: Submachine Guns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p

Rifle

Assault

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
AK-97 (AR)
8M
SA, BF, FA
38 (c)
0
4.5 kg
3
2-G
700¥
2
3/36 hrs
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Originally a Soviet weapon, this assault rifle is now found worldwide. The SMG carbine version, with its integral folding stock, is almost as common. The AK-98 features an integral mini-grenade launcher (under-barrel mount).

Source: Shadowrun, Third Edition, p278
AK-98
8M
SA, BF, FA
38 (c)
0
6 kg
2
1-G
2500¥
4
8/4 days
Underslung grenade launcher
SS
6 (m)
1-K
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
Underslung grenade launcher
Skill: Launch Weapons, can default to Assault Rifles as if it was in the same group
Range
Min
Short
Medium
Long
Extreme
Distance (m)
5
50
100
150
300
TN
4
5
8
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: mini-grenade launcher
  • Stock: available

Can mount suppressors and silencers

Originally a Soviet weapon, this assault rifle is now found worldwide. The SMG carbine version, with its integral folding stock, is almost as common. The AK-98 features an integral mini-grenade launcher (under-barrel mount).

Source: Shadowrun, Third Edition, p278
Ares Macrotechnology
Alpha
8M
SA, BF, FA
42 (c)
2
5.25 kg
2
1-G
2000¥
4
8/48 hrs
Underslung grenade launcher
SS
8 (m)
1-K
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
Underslung grenade launcher
Skill: Launch Weapons, can default to Assault Rifles as if it was in the same group
Range
Min
Short
Medium
Long
Extreme
Distance (m)
5
50
100
150
300
TN
4
5
8
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Ares Macrotechnology
HVAR
6M
SA, BF, FA
50 (c)
3
5 kg
2
2-G
3200¥
4
14/7 days
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Colt
M-23
8M
SA, BF, FA
40 (c)
0
4.5 kg
3
2-G
950¥
2
6/36 hrs
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

See also: Colt M22A2
Source: , p
Colt
M22A2
8M
SA, BF, FA
40 (c)
1
4.75 kg
3
2-G
1600¥
2
4/3 days
Underslung grenade launcher
SS
6 (m)
1-K
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
Underslung grenade launcher
Skill: Launch Weapons, can default to Assault Rifles as if it was in the same group
Range
Min
Short
Medium
Long
Extreme
Distance (m)
5
50
100
150
300
TN
4
5
8
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

See also: Colt M-23
Source: , p
FN
HAR
8M
SA, BF, FA
35 (c)
SL
2
4.5 kg
2
2-G
1200¥
2
4/48 hrs
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: laser sight
  • Barrel: gas-vent 2
  • Underbarrel: available
  • Stock: available

Cannot mount underbarrel grenade launchers

This assault rifle is common in Europe and increasingly popular with corporate response teams and private security forces specializing in high-threat areas. It comes with an integral folding stock, top-mounted laser sight and a Rating 2 gas-vent recoil compensation system (barrel mount).

Source: Shadowrun, Third Edition, p277
Heckler & Koch
G12A3z
8M
SA, BF, FA
32 (c)
2
5.25 kg
2
2-G
2200¥
3
8/4 days
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Heckler & Koch
G38 (AR)
8M
SA, BF, FA
30 (c)
2
3.25 kg
2
2-G
4000¥
3
12/1 wks
With drum magazine
100 (c)
4.25 kg
50¥
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Semopal
vz/88V
8M
SA, BF, FA
35 (c)
2
5.5 kg
2
2-G
1800¥
2
5/36 hrs
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Steyr
AUG-CSL (AR)
8M
SA, BF, FA
40 (c)
1
4 kg
2
2-G
4500¥
3
10/4 days
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p

Carbine

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Heckler & Koch
G38 (Carbine)
7S
SA, BF
30 (c)
2
3 kg
3
3-F
With drum magazine
100 (c)
4.25 kg
50¥
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
100
250
500
750
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Steyr
AUG-CSL (Carbine)
7S
SA, BF
40 (c)
1
3.75 kg
3
3-F
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
100
250
500
750
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p

Sporting

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Remington
750
7S
SA
5 (m)
VM
0
3 kg
3
5P-F
600¥
1
3/24 hrs
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
100
250
500
750
TN
4
5
6
9
  • Internal: none
  • Top: magnifying 1 scope
  • Barrel: available
  • Stock: available

Can mount suppressors and silencers

Long and sleek, the 750 sport rifle and the 950, its heavy-duty sister, both use smooth bolt-action and include a Rating 1 top-mount image magnifying scope. Neither weapon can take underbarrel-mounted accessories.

See also: Remington 950
Source: Shadowrun, Third Edition, p278
Remington
950
9S
SA
5 (m)
VM
0
4 kg
2
5P-F
800¥
1
3/24 hrs
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
100
250
500
750
TN
4
5
6
9
  • Internal: none
  • Top: magnifying 1 scope
  • Barrel: available
  • Stock: available

Can mount suppressors and silencers

Long and sleek, the 750 sport rifle and the 950, its heavy-duty sister, both use smooth bolt-action and include a Rating 1 top-mount image magnifying scope. Neither weapon can take underbarrel-mounted accessories.

See also: Remington 750
Source: Shadowrun, Third Edition, p278
Ruger
100
7S
SA
5 (m)
0
3.75 kg
2
5P-F
1300¥
1
3/24 hrs
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
100
250
500
750
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p

Sniper

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Barret
Model 121
14D
SA
14 (c)
2
10 kg
2-J
4800¥
5
14/30 days
Not using bipod
0
2 recoil per shot, including the first
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
150
300
700
1000
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Ranger Arms
SM-3
14S
SA
6 (m)
VM, VL
2
4 kg
2-J
4000¥
4
12/7 days
Thermographic optic
VM, VT
Delicate, see description
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
150
300
700
1000
TN
4
5
6
9
  • Internal: none
  • Top: magnifying 3 + low light scope
  • Barrel: combined gas vent 2 + silencer
  • Underbarrel: available
  • Stock: available

Cannot mount underbarrel grenade launchers

This weapon features a combined barrel-mounted, Rating 2 gas-vent recoil compensator and silencer, as well as a Rating 3 imaging scope magnification (top mount) with thermographic or low-light circuits. It disassembles completely and will fit into a standard briefcase; assembling or disassembling the gun takes three Complex Actions. Ideal for the assassin on the go, the Ranger does not stand up well to combat use. The number of turns that this rifle is carried and used as a combat weapon (outside its intended sniper role) equals the chance on a roll of 2D6 that the weapon will suffer a +2 target number modifier from loss of alignment of its precision and calibrated parts. For example, John uses his SM-3 to discourage his pursuers while making a strategic retreat through a garbage-cluttered alley. His rifle gets bumped around for 3 turns. If his player gets a 3 on a 2D6 roll, John must add +2 to all target numbers for tests using the weapon.

Source: Shadowrun, Third Edition, p278
Walther
MA-2100
14S
SA
10 (m)
0
4.5 kg
2-J
6500¥
4
12/7 days
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
150
300
700
1000
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p

Shotgun

Can fire shot rounds (flechette rules, p116) and fire spreads, see p117. Double all uncompensated recoil when fired in burst mode, see p111

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Net Gun (Large)
special
SA
4 (b)
0
4.5 kg
3
6P-E
1150¥
2
8/36 hrs
Double uncompensated recoil
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

Source: , p
Net Gun (Normal)
special
SA
4 (b)
0
4 kg
4
6P-E
750¥
2
8/36 hrs
Double uncompensated recoil
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

See also: Net Gun (Large)
Source: , p
Street Sweeper
10S
SS
1 (b)
0
3 kg
3-F
200¥
2
5/24 hrs
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

Source: , p
Defiance
T-250
10S / 10D (f)
SA
5 (m)
0
3 kg
4
5P-F
500¥
1
3/24 hrs
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

A popular autoloading shotgun available in full-size and short-barrel versions. It has no underbarrel mount. The Damage Code is factored for slug rounds; if using shotgun (flechette) rounds the Damage Code is 10D(f). The short-barrel variant uses heavy-pistol ranges, has Concealability 6 and does 9S(f) or 9M damage.

Source: Shadowrun, Third Edition, p279
Defiance
T-250 (Short Barrel)
9M / 9S (f)
SA
5 (m)
0
3 kg
6
5P-F
500¥
1
3/24 hrs
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

A popular autoloading shotgun available in full-size and short-barrel versions. It has no underbarrel mount. The Damage Code is factored for slug rounds; if using shotgun (flechette) rounds the Damage Code is 10D(f). The short-barrel variant uses heavy-pistol ranges, has Concealability 6 and does 9S(f) or 9M damage.

See also: Defiance T-250
Source: Shadowrun, Third Edition, p279
Enfield
AS-7
8S / 8D (f)
SA, BF
10 (c)
SL
0
4 kg
3
5P-F
1000¥
1
8/8 days
Drum magazine
50 (c)
6 kg
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: laser sight
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

This assault shotgun provides massive firepower. It has an integral, top-mounted laser sight and is fitted with a 10-shot clip or 50-shot drum (the drum adds –3 to Concealability, +2 kg to weight). If loaded with shotgun rounds (flechette) instead of slug rounds, the weapon has a Damage Code of 8D (f).

Source: Shadowrun, Third Edition, p279
Franchi
SPAS-22
10S
SA, BF
10 (m)
1
4 kg
2
5-F
1000¥
2
6/8 days
Stock folded
0
4
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

Source: , p
Mossberg
CMDT
9S
SA, BF
8 (c)
0
4.25 kg
2
5-F
1000¥
1
8/8 days
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

Source: , p
Mossberg
SM-CMDT
9S
SA, BF
8 (c)
0
4.5 kg
2
3-F
1500¥
2
12/8 days
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

See also: Mossberg CMDT
Source: , p
Remington
990
8S / 10D (f)
SA
8 (m)
0
4 kg
2
5P-F
650¥
2
3/48 hrs
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

Source: , p
Remington
990 (Sawed Off)
6S / 8D (f)
SA
8 (m)
0
4 kg
4
5P-F
650¥
2
3/48 hrs
Skill: Shotguns
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

See also: Remington 990
Source: , p

Chemtech

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Dart Rifle
special
SA
10 (c)
0
3.25 kg
4
legal
1700¥
2
8/2 days
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

See also: Dart Pistol
Source: , p
Ares Macrotechnology
Cascade
special
SA
20 (c)
0
5.5 kg
4
6P-F
1800¥
2
12/14 days
Spray mode
20 shot DMSO reservoir. 50 shot CO2 tank. In spray mode, treat as Shotgun with Choke 2
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
Spray mode
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p
Ares Macrotechnology
ELD-AR
4L (s)
SA, BF
50 (c)
0
4.5 kg
4
legal
950¥
2
9/7 days
Shots may also carry chemical effects
Skill: Assault Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
50
150
350
550
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors and silencers

Cannot mount underbarrel grenade launchers

Source: , p

Special

Chemtech

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Splatgun
special
SS
2 (m)
0
3 kg
4
legal
600¥
2
9/7 days
50 shot compressed air tank
Skill: Launch Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
Source: , p
Spray Tank
special
SS
20 (s)
0
5 kg
4
legal
100¥
1
3/12 hrs
50 shot CO2 tank. Uses Shotgun Spread rules, nozzle counts as Choke
Skill: Spray Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
5
10
12
15
TN
4
5
6
9
Source: , p

Flamethrower

See rules Cannon Companion, p29 and p98

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Flamethrower
8M
SS
10 (s)
0
21 kg
2-K
1000¥
3
10/1 wks
Skill: Spray Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
10
20
50
100
TN
4
5
6
9
Source: , p
Shiawase
Blazer
6M
SS
4 (s)
0
6 kg
4
4-K
750¥
3
12/2 wks
Skill: Spray Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
5
15
30
50
TN
4
5
6
9
Source: , p

Laser

See rules Cannon Companion, p30

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ares Macrotechnology
MP Heavy Laser Plus
18M
SA
50 (r)
0
30 kg
1-K
300000¥
3
27/4 wks
Extra battery pack
15 kg
legal
2000¥
2
10/4 wks
Skill: Laser Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
150
300
700
1000
TN
4
5
6
9
Source: , p
Ares Macrotechnology
MP Laser III
15M
SA
20 (r)
0
20 kg
2-K
120000¥
3
24/3 wks
Extra hip battery
2 kg
legal
500¥
2
10/2 wks
Skill: Laser Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
100
250
500
750
TN
4
5
6
9
Source: , p
Ares Macrotechnology
Redline
12M
SA
10 (c)
0
5 kg
3
4-K
75000¥
3
18/3 wks
Extra battery clip
1 kg
legal
250¥
2
10/2 wks
Skill: Laser Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
Source: , p

Other

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Speargun
6M
SS
1 (b)
0
2 kg
5P-D
800¥
1
3/24 hrs
Skill: Rifles
Range
Short
Medium
Long
Extreme
Distance (m)
5
20
40
60
TN
4
5
6
9
Source: , p

Heavy

Light Machine Gun

Double all uncompensated recoil, see p111

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ares Macrotechnology
HV MP-LMG
7S
SA, BF, FA
50 (c)
3
8 kg
2-K
4500¥
4
20/14 days
Using belt feed
belt
Burst fire mode: 6 rounds, 12D damage, 6 recoil - Full auto: 6 to 18 rounds
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
75
200
400
800
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Ares Macrotechnology
MP-LMG
7S
BF, FA
50 (c)
3
7.6 kg
2-H
2200¥
2
6/5 days
Using belt feed
belt
Not hip braced
2
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
75
200
400
800
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Heckler & Koch
G38 (LMG)
8M
BF, FA
30 (c)
2
4 kg
3-H
With drum magazine
100 (c)
4.25 kg
50¥
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
75
200
400
800
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Ingram
Valiant
7S
BF, FA
50 (c)
3
9 kg
1-H
1500¥
2
6/5 days
Using belt feed
belt
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
75
200
400
800
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: gas-vent 2
  • Underbarrel: available
  • Stock: hip-brace recoil pad 1

Cannot mount underbarrel grenade launchers

Popular with merc units, the Ingram is the most common model of light machine gun. It has a hip-brace recoil pad (Rating 1) and an ammunition bin slung over the back or hip to feed belted ammo to the weapon. A Rating 2 gas-vent recoil compensation system (barrel mount) is standard equipment.

Source: Shadowrun, Third Edition, p279
Steyr
AUG-CSL (LMG)
8M
SA, BF, FA
40 (c)
1
5.5 kg
3-H
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
75
200
400
800
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p

Medium Machine Gun

Double all uncompensated recoil, see p111

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
FN
MAG-5 MMG
9S
FA
50 (c)
8
9.5 kg
2-H
3200¥
3
18/14 days
Using belt feed
belt
Tripod not set
2
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
80
250
750
1200
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p
Ultimax
MMG
9S
FA
40 (c)
6
12 kg
2-H
2500¥
2
14/14 days
Using belt feed
belt
Tripod not set
0
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
80
250
750
1200
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

This Singapore-produced medium machine gun is a favorite in the Pacific Rim and with merc groups everywhere. It accepts belt feeds, and though usually tripod-mounted, can be carried on a gyro-stabilized mount.

Source: Shadowrun, Third Edition, p279

Heavy Machine Gun

Double all uncompensated recoil, see p111

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
RPK HMG
10S
FA
40 (c)
6
15 kg
2-H
4000¥
2
18/18 days
Using belt feed
belt
Tripod not set
0
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
80
250
800
1500
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

A Russian-made heavy machinegun, usually mounted on a fold-out tripod. This weapon can use belt feeds.

Source: Shadowrun, Third Edition, p279
Stoner-Ares
M107
10S
FA
40 (c)
9
12.5 kg
2-H
5200¥
3
18/14 days
Using belt feed
belt
Tripod not set
3
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
80
250
800
1500
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Can mount suppressors

Cannot mount underbarrel grenade launchers

Source: , p

Assault Cannon

Double all uncompensated recoil, see p111

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ares Macrotechnology
Vigorous
18D
SS
20 (c)
0
20 kg
2-H
6500¥
2
16/14 days
Using belt feed
belt
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
100
300
900
2400
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

This massive weapon fires shells equivalent to explosive bullets, but without the bullets’ inherent instability. It can use belted ammo.

Source: Shadowrun, Third Edition, p279
Panther
Assault Cannon
18D
SS
22 (c)
2
18 kg
2-H
7200¥
2
16/14 days
Using belt feed
belt
Bipod not set
0
Hip braced
1
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
100
300
900
2400
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

Source: , p

Minigun

Double all uncompensated recoil, see p111

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
GE
Vindicator
7S
FA
50 (c)
0
15 kg
1-K
2500¥
2
24/14 days
Using belt feed
belt
Takes 1 Combat Round to spin up. Always fires 15 bullets
Skill: Heavy Weapons
Range
Short
Medium
Long
Extreme
Distance (m)
75
200
400
800
TN
4
5
6
9
  • Internal: none
  • Top: available
  • Underbarrel: available
  • Stock: available

Cannot mount underbarrel grenade launchers

Source: , p

Grenade Launcher

Double all uncompensated recoil, see p111

See rules p118 and p282

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Ares Macrotechnology
Antioch
as projectile
SS
6 (m)
0
2 kg
6
1-J
1700¥
3
8/4 days
Fires Mini-Grenades. Can be bought as accessory: underbarrel mount, -3 concealabilty
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
5
50
100
150
300
TN
4
5
8
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

Though a weapon in its own right, the Ares Antioch is commonly used as an underbarrel addition to an assault rifle. The launcher fires a round from its integral magazine with either a thumb button or a separate trigger. These weapons fire only mini-grenades. The accessory model is available only in underbarrel versions. Once installed, it cannot be removed, and modifies Concealability by -3.

Source: Shadowrun, Third Edition, p279
ArmTech
MGL-12
as projectile
SA
12 (c)
0
5 kg
3
1-K
2200¥
3
6/36 hrs
Fires Mini-Grenades
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
5
50
100
150
300
TN
4
5
8
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

See also: ArmTech MGL-6
Source: , p
ArmTech
MGL-6
as projectile
SA
6 (c)
0
2.5 kg
6
1-K
1600¥
3
6/36 hrs
Pistol. Fires Mini-Grenades
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
5
50
100
150
300
TN
4
5
8
9
  • Internal: none
  • Top: available
  • Barrel: available
  • Underbarrel: available
  • Stock: available

Cannot mount suppressors or silencers

Cannot mount underbarrel grenade launchers

See also: ArmTech MGL-12
Source: , p

Mortar Launcher

Double all uncompensated recoil, see p111

See rules p118 and p282

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
M-12 Portable
as projectile
SS
1 (b)
0
30 kg
1-J
3000¥
2
12/14 days
Can only be fired twice per Combat Round
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
150
300
1000
4000
6000
TN
4
5
6
9
Source: , p

Missile Launcher

Double all uncompensated recoil, see p111

See rules, p120 and p279, and launch exhaust rules, Cannon Companion p27. Ammunition is not included in launcher stats even for one use launchers

Damage
Modes
Ammo
Aim
RC
Weight
Conceal
Legality
Cost
Street Index
Availability
Arbelast II MAW Launcher
as projectile
SS
1 (b)
0
2.75 kg
1-K
1200¥
2
8/48 hrs
Specialized launcher
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
20
150
450
1200
3000
TN
4
5
6
9
Source: , p
Great Dragon Launcher
as projectile
SS
1 (b)
0
2.75 kg
1-K
1200¥
2
8/48 hrs
Specialized launcher
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
20
350
750
1500
5000
TN
4
5
6
9
Source: , p
M79B1 LAW
as projectile
SS
1 (b)
0
2.5 kg
1-K
700¥
2
6/36 hrs
Tube collapsed
4
Specialized launcher. Disposable
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
20
150
450
1200
3000
TN
4
5
6
9
Source: , p
Spike Disposable Launcher
as projectile
SS
1 (b)
0
1 kg
1-K
800¥
2
10/1 wks
Disposable
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
20
150
450
1200
3000
TN
4
5
6
9
Source: , p
Vogeljäger Man-Portable
as projectile
SS
1 (b)
0
8 kg
1-K
12500¥
4
18/28 days
Specialized launcher
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
25
200
600
2000
4000
TN
4
5
6
9
Source: , p
Aztechnology
Lasher
as projectile
SS
1 (b)
0
3 kg
1-K
4000¥
3
12/2 wks
Disassembled
4
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
20
150
450
1200
3000
TN
4
5
6
9
Source: , p
IWS
Multi-Launcher
as projectile
SS
4 (b)
0
8 kg
1-J
8000¥
2
12/14 days
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
20
150
450
1200
3000
TN
4
5
6
9

The most common missile launcher in the shadows emphasizes a flexible delivery system and eliminates back-blast problems. The reusable launcher breaks open to load up to four missiles. Its sighting mechanism, shoulder brace and exhaust tube are collapsible, making the weapon a compact bundle when disassembled. Heavier missiles and launchers exist, but are rare in the shadows.

Source: Shadowrun, Third Edition, p279
Saeder-Krupp
Ballista Launcher
as projectile
SS
4 (m)
0
6.5 kg
1-K
10500¥
4
18/30 days
Specialized launcher
Skill: Launch Weapons
Range
Min
Short
Medium
Long
Extreme
Distance (m)
20
100
500
3000
5000
TN
4
5
6
9
Source: , p